Black Ops 2 Mob of the Dead Ac Part
Mob of the Dead
Mob of the Dead (AKA Alcatraz Island) is the main Zombies map featured in the DLC Pack, Uprising. The map is set in Alcatraz Prison around the 1930's. It features four Hollywood Mob characters: Ray Liotta, Chazz Palminteri, Joey Pantoliano and Michael Madsen.
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For a list of Easter Eggs for this map, see the Mob of the Dead Easter Eggs page.
Afterlife Mechanic
A new feature, or mechanic, for Mob of the Dead is the Afterlife. When downed, or when you interact with a power box, you will be able to enter the Afterlife. While in the afterlife, you can walk, levitate, shoot electricity and revive yourself for up to 60 seconds or shorter. Use the blue symbol at the bottom of the screen as an afterlife length meter. Any longer, and you will go down and will need a team mate to revive you.
Make note: If you down yourself when interacting with a power box, you will keep your perks when you revive. However, if you are downed by zombies, you will lose all perks when revived!
The number at the bottom right corner of the screen will show how many Afterlifes you have left. At the end of each round, one more will be added, up to a max of three. If you have a Afterlife when you get down you automaticly go to Afterlife.
The electricity that you fire does not kill zombies, but teleports them elsewhere. Electricity can also be used to power up volt meters around the map for various utilities. In fact, this is the map's only source of power until you fly over to the bridge. Once someone (or the whole team) makes it to the bridge and Pack-A-Punch machine, all machines will turn on.
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Look for doors around the map with the same Afterlife symbol on them. When you enter the afterlife, you will be able to walk through these doors without a problem. Any other doors are impenetrable.
New Creature: Brutus
Brutus is a new Zombie in Mob of the Dead. It's basically a bigger and stronger version of the normal Zombie. It stomps around, shaking the entire screen, then walks up to a player and hits them like a normal zombie. The damage they do is the same as a normal zombie, but the damage they can take is much more. After killing Brutus, he will drop a Power-Up.
Map Walkthrough
This is a quick map walkthrough for Mob of the Dead. It's a guide on how to get to each part of the map, find all weapons, find all perks, and will be updated with trap upgrade part locations. If you want to know how to accomplish certain achievements or trophies, see the Uprising Achievements and Trophies page. Some of the pages make it much easier to find specific things instead of reading through this whole map walkthrough.
Library / D-Block
The game starts out all players in the Library and D-Block. You will have to revive yourself while in the Afterlife. Notice the blue doorway with the voltage meter nearby. This doorway is only available while in the Afterlife. When you're alive again, it will be a normal door. Charge the voltage meter inside while in the Afterlife to open the cell with the Double Points Power-Up.
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D-Block has the M14 on the wall for 500 points, and the library has the Olympia on the wall for 500 points. Like usual, these are the starting weapons. If you wish to leave the area, you can buy a door at one of the ends for 1000 Points a piece.Only buy them if you have nothing else espcialy the M14!
Weapon | Price | Location |
---|---|---|
Olympia | 500 | In Library |
M14 | 500 | In D-Block |
Both doors lead to the main Cell Block, but they are at completely different ends. The cell block is massive, and leads to other areas of the map and other weapon wall spots.
The door from D-Block (near the M14) will lead to a long hallway. Follow this hall until you reach B-Block. The door from the Library (near the Olympia) will lead directly to C-D Street.
Cell Blocks
The Cell Block is the big, square area in the middle of the map. It's basically the central point to all other areas. One side is C-D Street, the middle area is known as Broadway, and the far end is known as Michigan. One side between C-D Street and Michigan is called B-Block, and the other side must be A-Block.
B-Block and Michigan
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Taking the path from D-Block will lead to B-Block. The catwalk path ends at a door near the middle of the cell block, which can be purchased for 1000 Points, or you can jump down to the Cafeteria and Showers Doors on the ground floor. The door on the catwalk will take you to the middle of the Cell Block, also known as Broadway.
If you like, you can also jump down off the catwalk (Michigan side) and head towards the other end of the Cell Block – possibly named A-Block. The other end has a door to the Warden's Office and the Citadel Tunnels. The Tunnel's door can be bought for 1500 Points, but the Warden's Office must be opened in the Afterlife. Enter the Afterlife, jump through the symbol above the Warden's Office, follow the path to a volt meter and charge it to lower the Warden's Key above the office. Anyone can then grab the key to open the office and certain other locked boxes or doors around the map.
Across the hall from the Cafeteria door is the MP5 wall spot. Both the door and the MP5 can be bought for 1000 Points each. Scroll down to the Cafeteria header for more info on that room.
Weapon | Price | Location |
---|---|---|
MP5 | 1000 | On Cell Block wall across from Cafeteria |
To access the Showers, you must enter the Afterlife, go through the door directly to the left of the MP5, and zap a voltage meter to open the door.
Broadway and C-D Street
Taking the path from the library will lead to C-D Street. It's a small area since everything is blocked off, but it leads directly to the second floor area in the middle of the Cell Block, also known as Broadway.
The second floor Broadway has the B23R wall spot. This weapon can be purchased for 900 Points, which is much cheaper than past maps. Next to it is a door that can be opened for 1000 Points. This door will lead out to the Michigan side of the Cell Block. Information on the doors available on that side is right above this section.
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Weapon | Price | Location |
---|---|---|
B23R | 900 | Second Floor Broadway Cell Block |
Near the middle area of Broadway is a Hound Emblem . This is one of three locations that go towards Feed the Beast and unlock the Hell's Retriever.
Back towards C-D Street is a set of stairs up to the third floor of C-D Street, Broadway, and Michigan. The only thing towards Michigan is the Gondola. This Gondola can be rode down to the docks for 750 points after the volt meter has been charged up. After it reaches its destination, it can be taken back up to this area for another 750 Points.
The third floor also has a new Perk-A-Cola machine called Electric Cherry. It can be bought for 2000 points, and discharges electricity from the user each time they reload. Behind the machine is a Workbench location.
Follow the path behind the workbench to a door to the Infirmary. This door costs 1000 Points to open.
Warden's Office
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The Warden's Office is located around the Cell Blocks, on the Michigan / A-Block side. The door cannot be bought with points like all other doors. To open this door, enter the Afterlife, jump through the symbol above the Warden's Office, follow the path to a volt meter and charge it to lower the Warden's Key above the office. Anyone can then grab the key to open the office and certain other locked boxes and doors around the map.
With the door open, the Fan Trap can be used for 1000 Points. This activates fan blades at the door which will kill anything that comes into contact with it, or it will just down players.
Further into the office is an Uzi wall spot. Buy this weapon for 1500 Points.
Weapon | Price | Location |
---|---|---|
Uzi | 1500 | Wall |
To the right of the Uzi is a door with electricity surging through it. This is the only locked thing in the prison that cannot be immediately unlocked with the Warden's Key. To unlock this, you must go down to the generator room and overload three generators. Behind the electric door is a Plane Part .
In the rooms to the left of the Uzi is a Mystery Box spawn and the Speed Cola machine.
Cafeteria
The Cafeteria is a room that can be accessed through the B-Block (near MP5) part of the Cell Blocks, or through the Infirmary. There are two doors that can be purchased for 1000 each to reach this area.
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After the door to the Cell Block is opened, an Acid Trap can be used for 1000 Points. This will shower acid near the entrance for about 30 seconds. The trap will kill anything that comes into contact with it, or it will just down players.
This is the first area the Mystery Box usually spawn at, but not always. It can be found on the left side of the room.
At the back of the room is both a Claymore and Workbench. The Claymores can be purchased for 1000 Points. This particular Workbench is used to build the Acidgat Kit. This allows players to convert the Blundergat into the Acidgat, unlocking the Acid Drip achievement / trophy. There are three parts that must be built on this specific table:
- One part is located directly after the library (starting area)
- One part is located in the Warden's Office
- One part is located in the Infirmary
Weapon | Price | Location |
---|---|---|
Claymore | 1000 | Back Wall |
Infirmary
The Infirmary can be reached through the Cafeteria or through a door on the second floor of the Cell Block area, right behind the Electric Cherry machine. Each door costs 1000 Points.
The first area is a mix of small rooms, one being covered in tiles. Enter the Afterlife to find an open door in the tile covered room. This door leads up to the roof, where a volt meter can be charged to gain access to the rooftop.
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Further into the Infirmary is another Uzi wall spot. It can be purchased for 1500 Points. Near it is another Mystery Box spawn location.
Weapon | Price | Location |
---|---|---|
Uzi | 1500 | Wall |
Another Hound Emblem can be found in the same room as the Uzi, just left of another Plane Part in a box. To open this box, you will need the Warden's Key.
The room next to the locked box is another Perk-A-Cola Machine: Deadshot Daiquiri. Charge it up and gain access to it for 1200 Points. At the other end of this room is the set of stairs up to the roof. Another door is also in this area, but it leads down to the Cafeteria, and must be bought with 1000 Points.
Roof
The roof is a completely empty area. It forms a circle, so it will be hard to get trapped. This is the area the plane must be built for No One Escapes Alive. Build the plane to fly over to the Bridge.
Citadel Tunnels
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The Citadel Tunnels can be accessed via a door on the Michigan side of the Cell Block, or through the Showers. The door from the Cell Block costs 1500 Points to open. Near the entrance is the Double Tap II Root Beer Perk-A-Cola machine.
Right after the perk machine is a wall with three Hound Emblems on it. After feeding all three hounds, this wall will open up, and the Hell's Retriever will be available inside.
Down the hall is the R870 MCS on the wall for 1200 Points. Near the weapon is a room with another Mystery Box spawn. This same room also has a door that leads down to the Docks. This door must be bought for 1000 Points.
Weapon | Price | Location |
---|---|---|
R870 MCS | 1200 | Down hall |
Another door at the end of the first set of rooms can be bought for 2000 Points, and leads out to the Showers.
Showers
The Showers can be accessed in two ways. The first way is through a door for 2000 Points from the Citadel Tunnels. The second way is a bit more complex. When at the B-Block side of the Cell Block, enter the Afterlife and head through a door just to the left of the MP5 spawn. Follow the arrows to a volt meter and charge it up to open the doors to the Showers.
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The shower room is a square, medium-sized room. The middle area is completely blocked off, forming a circular path. At one end is an R870 MCS wall spot for 1200 Points. At the other end is a locked gate. Use the Warden's Key to open this gate and access the washing machine. Charge the volt meter near the machine while in the afterlife to get the machine running, then interact with it to start a quick cycle. When the cycle is done, interact with it again to get another Plane Part .
Weapon | Price | Location |
---|---|---|
R870 MCS | 1200 | Back wall |
Citadel Tunnels to Docks
These tunnels are still technically the Citadel Tunnels. It's a semi-long spiral path down to the Docks. At the bottom of the area is a box that can only be unlocked with the Warden's Key. Go into the Afterlife at the top of the spiral stairs and make note of the three numbers on the walls on the way down. Zap each volt meter in the formerly locked box to match the numbers on the walls. This will activate the elevator in the middle of the room. Quickly (you are timed) head down the tunnels and make a left to the elevator opening to grab another Plane Part
At the bottom of the tunnel is a door worth 1000 Points. Open it up to find another Uzi wall spot. Further down are two paths to two doors. One door worth 2000 Points leads to the docks, and the other doors worth 1500 Points leads to the Generator room.
Weapon | Price | Location |
---|---|---|
Uzi | 1500 | Wall at bottom |
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Generator Room Near Docks
This is a small room with several generators. It can be accessed through the Citadel Tunnels or the Docks. Both set of doors can be purchased for 1500 Points. Inside this room is another MP5 wall spot for 1000 Points.
Weapon | Price | Location |
---|---|---|
MP5 | 1000 | In middle of room |
On the side of the room is a door that can only be entered while in the Afterlife. First, go through this door and shock a generator to overload it, then shock two more generators in the main room to disable the electric barrier on the door in the Warden's Office, allowing you to use the Key to obtain another Plane part.
Docks
The Docks can be accessed through the Generator Room or through the Citadel Tunnels. The gate from the Tunnels costs 2000 Points to open, but the door through the Generator Room costs 1500 Points to open.
Near the gate is the Jugger-Nog machine. After charging it up, the beverage can be purchased for 2500 Points.
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Further ahead of the Perk-A-Cola machine is the Gondola. This can be rode for 750 Points up to the third floor Cell Block, but it must be charged first like all other machines.
Another path down towards the docks is located near the Jugger-Nog machine. A long set of stairs can be taken, or you can jump off a bridge. Near the bottom is a Workbench near the Generator Room's door. This is also the place where the third Hound Emblem is located.
This particular workbench is the place to create the Zombie Shield. There are three parts needed to build this item:
- One part is located around the docks
- One part is located in the generator room
- One part is located in the tunnels down to the Docks
Further down the path is a new weapon on a wall: the M1927. This weapon is the Thompson Submachine Gun with drum magazine. It can be bought for 1500 Points.
Weapon | Price | Location |
---|---|---|
M1927 | 1500 | Bottom of Docks |
To the left of the M1927 is a locked gate. Use the Warden's Key to open this gate, switch to afterlife, zap the volt meter right inside the gate to open another gate, and grab the Plane Part inside the newly opened gate.
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The path then makes a U-Turn to a dead end where another trap and Mystery Box spawn is located. This trap is the Tower Trap, and can be activated for 1000 Points. Using this trap will activate automated snipers at the top of the tower. The snipers will headshot several zombies, instantly killing them.
This trap can be upgraded if someone is in the Afterlife after the trap is activated. A Voltage meter will appear above the trap, allowing a player in the Afterlife to charge it. The Sniper fire will change to RPGs when upgraded. If this trap is upgraded, and the other two traps are used in the Warden's Office and Cafeteria before round ten, all players will earn the Trapped in Time achievement / Trophy.
Bridge
The Bridge is a medium-sized area that can only be accessed after building the Plane on the roof. Get on the plane and fly it over to the bridge where the Pack-A-Punch Machine is located. Beware Brutus spawns more frequently here and sometimes more than one use a ray gun to easily dispatch them. Zombies will still spawn and attack you. After a minute or so, four electric chairs will show up in this area. Use them to return to the Library / D-Block of the Prison with all your weapons and perks intact. The plane can then be refueled by finding gas cans, where the original plane parts are located, and can be used to return to the Bridge.
Black Ops 2 Mob of the Dead Ac Part
Source: https://www.ign.com/wikis/call-of-duty-black-ops-2/Mob_of_the_Dead